Tag Archives: cocoa

Expanding Outline Views in Cocoa

Thanks to a lengthy commute last week, I’ve been making a toy in Cocoa. It reads an URL, parses some XML and displays it in an NSOutlineView. Simple stuff, but it will hopefully make my life better at work, where I need to do this a fair bit.
By default, when I load the [...]

Unit Testing falsehoods

My latest fad is looking at developing Mac apps (in Cocoa). Since the Leopard upgrade, Objective-C 2.0 has Garbage Collection. Congratulations Apple, you’ve lifted it out of the dark ages.
So, I’ve been trying to read up bits in ADC, but my time is limited. This means I turn to podcasts like Late [...]